
Creating limitation in game development using “Buy a Feature”
Ask everyone who ever developed their own game; limiting what we put on the game is much harder than thinking of a new one. And not putting a limitation on game features is a guaranteed way to make the game over budget, over time, or fail midway. Limiting a feature is problematic because: We tend to forget that every feature we put in the game comes with a budget and time. Our biases are thinking that

Creating limitation in game development using “Buy a Feature”
Ask everyone who ever developed their own game; limiting what we put on the game is much harder than thinking of a new one. And

One Day Before Release Date
I’ve been a startup founder for about eight years now. My passion is always about technology and creating solutions. If it sounds like corporate ads,

Balancing Startup Panic
Experience tells me that sometimes we can learn more from failure rather than success. That is why when we first created Startup Panic, one of