Creating limitation in game development using “Buy a Feature”

Ask everyone who ever developed their own game; limiting what we put on the game is much harder than thinking of a new one. And not putting a limitation on game features is a guaranteed way to make the game over budget, over time, or fail midway. Limiting a feature is problematic because: We tend […]

One Day Before Release Date

I’ve been a startup founder for about eight years now. My passion is always about technology and creating solutions. If it sounds like corporate ads, my defense is that maybe because most of our clients are corporates. My startup is Algostudio. We create solutions for big companies like Lenovo and Philips, and currently, we are […]

Balancing Startup Panic

Experience tells me that sometimes we can learn more from failure rather than success. That is why when we first created Startup Panic, one of the first things we did was looking for a similar game in the genre with bad review scores. We categorized them and drew a conclusion that one of the things […]