Major Changes Coming to Dadoo – Removing Paid (Speedup/upgrade) Loot Boxes

In our latest effort to enhance your gaming experience, we’ve decided to implement a significant change that we hope will set a new standard for how we approach fun and fairness in gaming. As part of our ongoing commitment to creating the best player experience, we have made a crucial decision to remove all forms […]

Creating limitation in game development using “Buy a Feature”

Ask everyone who ever developed their own game; limiting what we put on the game is much harder than thinking of a new one. And not putting a limitation on game features is a guaranteed way to make the game over budget, over time, or fail midway. Limiting a feature is problematic because: We tend […]

One Day Before Release Date

I’ve been a startup founder for about eight years now. My passion is always about technology and creating solutions. If it sounds like corporate ads, my defense is that maybe because most of our clients are corporates. My startup is Algostudio. We create solutions for big companies like Lenovo and Philips, and currently, we are […]

Balancing Startup Panic

Experience tells me that sometimes we can learn more from failure rather than success. That is why when we first created Startup Panic, one of the first things we did was looking for a similar game in the genre with bad review scores. We categorized them and drew a conclusion that one of the things […]