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  • Home
  • Our Games
    • Mini Tank Mayhem
    • Dadoo
    • Grammarian Ltd
  • The Rock Journal
  • Say Hi
logo main
  • Home
  • Our Games
    • Mini Tank Mayhem
    • Dadoo
    • Grammarian Ltd
  • The Rock Journal
  • Say Hi

The Rock Journal

HomeThe Rock Journal
December 8, 2024
Dadoo Devlog, Devlog, Headlines

Dadoo Wins Google Play’s Best Made in Indonesia Game 2024

We are incredibly humbled and overjoyed to share that Dadoo has been awarded Google Play’s Best Made in Indonesia Game 2024. This recognition is especially meaningful as it marks our second win, following our first in 2022. For a small studio like Algorocks, this achievement feels like a dream come true, and we owe it […]

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March 13, 2024
Event

Algorocks Joins Forces at Gamescom Asia 2023

In October, an unforgettable scene unfolded at Gamescom Asia 2023, where Algorocks, together with two other studios (Clay game studio, and Simpleton Studio), embarked on a collaborative journey. Our shared booth, intriguingly titled “Indie Games from Malang,” became a focal point of curiosity and discovery. This venture was not just a showcase of games; it […]

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December 8, 2022
Grammarian Ltd, Headlines

Grammarian Ltd Wins Google Play’s Best Made in Indonesia Game 2022

We are delighted to announce that our game, Grammarian Ltd, has been honored with the Best Made in Indonesia Game award at the Google Play Best of 2022! 🎉 This recognition is a significant milestone for us at Algorocks, and we are deeply grateful for the support that has made this possible. Grammarian Ltd: Learning […]

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October 22, 2022
Event

To IGDX 2022 and Beyond: What I Learned from My First Game Developer Conference 

Our Community Manager shares his experience at Indonesian Game Developer Exchange (IGDX) 2022 in Bali.

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January 31, 2021
Uncategorized

Creating limitation in game development using “Buy a Feature”

Ask everyone who ever developed their own game; limiting what we put on the game is much harder than thinking of a new one. And not putting a limitation on game features is a guaranteed way to make the game over budget, over time, or fail midway. Limiting a feature is problematic because: We tend […]

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