Creating limitation in game development using “Buy a Feature”

Ask everyone who ever developed their own game; limiting what we put on the game is much harder than thinking of a new one. And not putting a limitation on game features is a guaranteed way to make the game over budget, over time, or fail midway. Limiting a feature is problematic because: We tend to forget that every feature we put in the game comes with a budget and time. Our biases are thinking that

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